}
//绘制矩形
System.Drawing.PointF[] pRect = new System.Drawing.PointF[4];
pRect[0].X = CurrentX;
pRect[0].Y = CurrentY;
pRect[1].X = CurrentX + iBarWidth ;
pRect[1].Y = CurrentY;
pRect[2].X = CurrentX + iBarWidth ;
pRect[2].Y = CurrentY - iBarHeight;
pRect[3].X = CurrentX;
pRect[3].Y = CurrentY - iBarHeight;
//绘制矩形顶部的阴影
System.Drawing.PointF[] pTopFill = new System.Drawing.PointF[4];
pTopFill[0].X = CurrentX;
pTopFill[0].Y = CurrentY - iBarHeight;
pTopFill[1].X = CurrentX + iBarWidth ;
pTopFill[1].Y = CurrentY - iBarHeight;
pTopFill[2].X = CurrentX + iBarWidth * 3/2 ;
pTopFill[2].Y = CurrentY - iBarHeight - iBarWidth * 1/2;
pTopFill[3].X = CurrentX + iBarWidth * 1/2 ;
pTopFill[3].Y = CurrentY - iBarHeight - iBarWidth * 1/2;






